MindScroll

MindScroll: Turning Doom Scrolling into Active Thinking

A mobile game that transforms endless scrolling into a fast-paced experience of interactive micro-challenges.

MindScroll: Turning Doom Scrolling into Active Thinking - Slide 1

About the Client

MindScroll
Industry
Edutainment & Gaming
Location
Global
Company Size
Indie Project
Use Case
Cognitive Training & Casual Learning

Impact Summary

Active
Engagement Style
Short & Frequent
Session Length
Multi
Cognitive Domains

The Business Challenge

Doom scrolling encourages passive content consumption with minimal cognitive engagement.

Existing learning apps often require long attention spans and lack instant feedback.

Users needed a lightweight yet mentally stimulating experience that fits short usage sessions.

The Solution

We designed MindScroll as a social-feed-style mobile game where every scroll presents a micro-problem.

Challenges require users to think, recognize patterns, or make quick decisions across multiple domains.

The game offers three difficulty levels—Easy, Medium, and Hard—as well as a Random Mode with a balanced challenge ratio.

Each challenge is self-contained on a single screen to ensure fast, uninterrupted gameplay.

Key Implemented Features

  • Scroll-Based Micro-Challenges
  • Multiple Difficulty Levels
  • Randomized Challenge Mode
  • Fast-Paced, Single-Screen Gameplay
  • Multi-Domain Cognitive Challenges

The Result

Users engage in active thinking rather than passive scrolling.

Short play sessions still deliver meaningful cognitive stimulation.

MindScroll successfully reframes scrolling behavior into a productive mental exercise.

Performance Impact

20
Passive Scrolling
85
Active Thinking Gameplay